Wednesday, March 29, 2006

I'm Back!

3 Weeks is sure hell for me! 3 Weeks of no internet, no chat, no Ragnarok, no por...err no reading of stuffs. It's like the dark ages once again.

To fill the emptiness on my internet life, I did some things like watch anime example: Bleach marathon, and watch some DVDs like Shinobi, Blade Trinity, Constantine and belive it or Pinoy Big Brother and Jewel in the Palace. Anyway, I have developed an addiction to Defense of the Ancients or popularly known as DotA. It was momon's birthday last Sunday and me my "Oracle" friends got together by playing DotA. I confess that it was my first time playing it and it was sure a happy experience. My favorite hero so far is Morthred becuae of her "backstabbing" skills.

Enough blogging for now. Time to download those missed Naruto Episodes and Bleach also

Saturday, March 04, 2006

Japan Votes on All Time Top 100

Famitsu readers have voted on their all-time favorite 100 games, in a list which is sure to provoke debate and argument on forums around the gaming world. Next Generation has the full list...

1. Final Fantasy X (2001)
2. Final Fantasy VII (1997)
3. Dragon Quest III (1988)
4. Dragon Quest VIII (2004)
5. Machi (1998)
6. Final Fantasy IV (1991)
7. Tactics Ogre (1995)
8. Final Fantasy III (1990)
9. Dragon Quest VII (2000)
10. Legend of Zelda: Ocarina of Time (1998)

11. Dragon Quest V (1992)
12. Far East of Eden 2 (1992)
13. Sakura Taisen (1996)
14. Dragn Quest IV (1990)
15. Final Fantasy V (1992)
16. Xenogears (1998)
17. Dragon Quest II (1987)
18. Sakura Taisen III (2002)
19. Kingdom Hearts (2002)
20. Streetfighter II (1992)

21. Super Mario Bros (1985)
22. Final Fantasy VIII (1999)
23. Toki Meki Memorial (1995)
24. Final Fantasy IX (2000)
25. Final Fantasy VI(1994)
26. Metal Gear Solid 3 (2004)
27. Valkyrie Profile (1999)
28. Chrono Trigger (1995)
29. Kingdom Hearts II (2005)
30. Dragon Quest (1986)

31. Zelda 3 (1991)
32. Final Fantasy X-2 (2003)
33. Resident Evil (1996)
34. Dragon Quest VI (1995)
35. F-Zero (1990)
36. Sakura Taisen II (1998)
37. Mother 2 (1994)
38. Mother (1989)
39. Virtua Fighter (1994)
40. Dragon Quest 5 (PS2 remake) 2004

41. Zelda Windwaker (2002)
42. Metal Gear Solid 2 (2001)
43. Animal Crossing (DS) 2005
44. Tales of the Abyss (2005)
45. Ogre Battle (1993)
46. Legend of Zelda (1986)
47. Virtua Fighter 2 (1995)
48. Mysterious Dungeon 2 (1995)
49. Sonic the Hedgehog (1991)
50. Metal Gear Solid (1998)

51. Pokemon Red and Green (1996)
52. Y's 1 and 2 (1989)
53. Romancing Saga (1992)
54. Toke Meke Memorial (PC Engine) 94
55. Super Robot Taisen Alpha (2000)
56. Resident Evil 2 (1998)
57. Tales of Eternia (2000)
58. Digital Devil Story Megami Tensei II (1990)
59. Shin Megami Tensei (1992)
60. Final Fantasy II (1988)

61. Super Mario World (1990)
62. To Heart II (2004)
63. Final Fantasy (1987)
64. Puyo Puyo (1992)
65. Family Stadium Pro Baseball (1986)
66. Wizardry (1987)
67. Hokkaido Murder Mystery (1987)
68. Fire Emblem (1994)
69. Super Mario Kart (1992)
70. Dynasty Warriors 4 (2003)

71. Monster Hunter (2004)
72. Best Play Pro Baseball (1988)
73. Grandia (1997)
74. Resident Evil 4 (GC) 2005
75. Gran Turismo 4 (2004)
76. GTA: Vice City (2004)
77. Super Monaco GP (1990)
78. Torneko Mysterious Dungeon (1993)
79. Tales of Destiny (1997)
80. Streetfighter 2 Turbo (1993)

81. Dynasty Warriors III (2001)
82. Final Fight (1990)
83. Monster Hunter Portable (2005)
84. Final Fantasy Tactics (1997)
85. Minster Hunter G (2005)
86. Mysterious Dungeon 2 (2000)
87. Kung Fu (1985)
88. Toke Meke Memorial (Saturn) (1996)
89. Tales of Destiny II (2002)
90. Kamaitachi No Yoru (1994)

91. Sakura Taisen IV (2002)
92. Tales of Rebirth (2004)
93. Sim City (1991)
94. Saga 2 (1990)
95. Pro Baseball Family Stadium 87
96. Tetris (Gameboy) (1989)
97. Secret of Mana (1993)
98. Gradius (1986)
99. Super Mario Bros III (1988)
100. Resident Evil IV (PS2) 2005

Source: Next Generation

WoW on XBOX 360...ASA!

With a subscriber base of 6 million, World of Warcraft is the caliber of franchise that Microsoft is after. Well, maybe not anymore. Blizzard COO Paul Sams has made his company's stance clear, stating today, "We do not have any plans to take WoW to Xbox 360."

Sams criticized the Xbox Live architecture for being too protected from outside influence. As such, he had his doubts about the prospect of Xbox 360 and PC gamers being able to share their experiences if a console version of WoW was ever released. However, Sams did admit that Blizzard isn't entirely opposed to developing for the Xbox 360 and believes that the MMO genre will blossom on consoles once developers overcome the limitations of the joypad.

Source: Joystiq

Internet Harassment in South Korea

By YU-SUP LEE, Associated Press Writer
Fri Mar 3, 1:02 PM ET

SEOUL, South Korea - Kim Hyo-bi doesn't want her picture taken any more. Not after the 22-year-old student's portrait wound up on a photo-sharing Web site last summer with her face colored and distorted to make her look silly, titled alongside the original as "Before and After."

She tried to simply forget about it, but she couldn't. She was barraged with calls from friends who saw the page, and the humiliation and feeling of being violated caused her several sleepless nights.

I always thought that it is something (that) only could happen to other people," Kim said.

South Korea is the world's most wired country, boasting the highest per capita rate of broadband Internet connections. But there is a growing sense that high-tech prowess hasn't been matched by the development of a mature online society, creating a growing problem of what is known here as "cyberviolence."

That includes anything from online insults to sexual harassment and cyberstalking, and complaints over such offenses more than doubled last year to 8,406, according to the Korea Internet Safety Commission. The most complaints were for slander, which tripled to 3,933 cases in 2005.

This winter, prosecutors broadened their campaign against online harassment and brought the first case against Internet users for comments they had posted on the public feedback section of a Web site.

The case was brought by Lim Soo-kyoung, a controversial figure who was imprisoned for three years after an illegal visit to North Korea in 1989. She filed a complaint against 25 people for making allegedly offensive comments on Web sites about a news report on her son's drowning death in the Philippines. Among the thousands of comments were remarks scoffing at the death and using insulting language in reference to Lim's past history with the North.

Prosecutors have called for summary judgment against all 25 defendants, who will be charged with criminal contempt or slander and face a fine of 1 million won ($1,030), said Seok Dong-hyun, a Seoul city prosecutor in charge of the case.

"We felt a strong need to stop this practice as soon as possible," Seok said.

One of the most well-known recent cases of online humiliation involved a woman who failed to clean up after her dog defecated inside a subway car last year. Another passenger took a photo with a mobile phone and posted it, drawing widespread condemnation from Internet users.

Now, law enforcement and the government are taking action.

Trying to prevent anonymous attacks, the government said in December it would require Web sites to confirm users' real names before they can post. Many South Korean Web sites already require users to enter their national identification numbers to get accounts, which are verified through a government system.

The government says a bill on the real-name authentication will be submitted to the National Assembly in the first half of this year.

To Kim Bi-hwan, a political science professor at Sungkyunkwan University, cyberviolence won't be solved by official intervention. He said the maturity of country's Internet society hasn't kept pace with technological innovation.

"Promoting a self-examination of Internet society should come before trying to restrict Internet users by any regulations," he said. "Otherwise the same problems will keep occurring in different forms."

Kwak Keum-joo, a psychology professor at Seoul National University who has studied the issue, said people who post malicious remarks often get hooked on the habit of seeing others respond to their inflammatory remarks.

When they don't get the response they want, "they get angry and also tend to act more aggressively as they are granted anonymity," she said.

Some Web sites are taking matters into their own hands, seeking to actively filter comments. South Korea's Cyworld site, home to a hugely popular blog hosting service with 17 million registered members, has 115 employees who encourage proper Internet etiquette and another 20 monitoring for malicious remarks and slander.

Victims of cyberviolence can suffer from insomnia along with anger and feelings of insecurity, said psychiatrist Kim Jin-se, who has treated patients with the issue. Soothing them isn't easy, Kim said, because the problem causing their troubles, the Internet, has become an indispensable part of daily life.

He suggested those who are targeted try to ignore the abuse or simply stay offline for a while.

Kim, the student whose picture was altered, said she felt she couldn't go to police with her complaints because she feared it might actually have been posted by a friend. She said she never put the photo on the Web and doesn't know how it got there.

She now warns friends not to use her photo on the Web and remains keenly aware of any cameras around her. In South Korea, of course, cameras are essentially everywhere, since most mobile phones have them.

On a recent shopping trip, Kim was startled by the sound of camera shutters and the sight of flashes.

"Unfortunately," she said, "it still irritates me."