Thursday, July 31, 2008
Tuesday, July 29, 2008
Wednesday, July 23, 2008
Long I've been drooling over Sony Ericsson Xperia X1 and there's still no price out yet. Look at that 3" TFT LCD, I can watch p..err movies with that! Well, I'll wait for the price and hope it's not as expensive as the Apple iPhone. Specs after the jump
|General||2G Network||GSM 850 / 900 / 1800 / 1900|
|3G Network||HSDPA 850 / 1900 / 2100|
|Size||Dimensions||110.5 x 52.6 x 17 mm|
|Display||Type||TFT touchscreen, 65K colors|
|Size||800 x 480 pixels, 3.0 inches|
|- Full QWERTY keyboard|
- Optical joystick navigation
|Memory||Phonebook||Practically unlimited entries and fields, Photocall|
|Call records||Practically unlimited|
|Card slot||microSD (TransFlash)|
|- 400 MB internal memory|
- 256MB RAM, 512MB storage memory
- Qualcomm MSM7200 528MHz processor
|Data||GPRS||Class 10 (4+1/3+2 slots), 32 - 48 kbps|
|3G||HSDPA, 7.2 Mbps|
|Bluetooth||Yes, v2.0 with A2DP|
|USB||Yes, v2.0 miniUSB|
|Features||OS||Microsoft Windows Mobile 6.1 Professional|
|Messaging||SMS, MMS, Email, Push E-Mail, IM|
|Browser||WAP 2.0/HTML (IE), RSS feeds|
|Games||Yes + downloadable|
|Colors||Solid Black, Steel Silver|
|Camera||3.15 MP, 2048x1536 pixels, autofocus, video(VGA@30fps), flash; secondary videocall camera|
|- Built-in GPS receiver|
- A-GPS function
- Java MIDP 2.0
- FM radio with RDS
- MP3/AAC/MPEG4 player
- Motion sensor (with UI auto-rotate)
- Pocket Office (Word, Excel, PowerPoint, OneNote, PDF viewer)
- TrackID music recognition
- Picture editor/blogging
- Built-in handsfree
- Voice memo/dial
|Battery||Standard battery, Li-Po 1500 mAh (BST-41)|
|Stand-by||Up to 833 h|
|Talk time||Up to 10 h|
Sunday, July 20, 2008
For anyone who watched Avatar: the last Air-bender for the past few years experienced delays and rumors of not finishing the series. Well, all loyal Avatar fans are rewarded today as the series aired its last episode in a 2 hour special. I will miss this series *sob*
Sunday, July 13, 2008
Flagship Studios, who's staff were former developers of Diablo and Diablo 2 fired all employees and lost all Intellectual property rights. Details after the jump.
Flagships's Community Manager, Taylor Balbi, has revealed, through sources, that all Ping0 and Flagship Studios staff have been made redundant. Employees were notified at a company meeting and subsequently informed that the offices will be officially closed on Saturday. Balbi went on to reveal that three of the studio's top brass dug into their own pockets to provide 30 days of pay to all employees.
Word of the studio closure reached Korean distributor HanbitSoft, leading to the release of a statement regarding intellectual property control and the subsequent clarification by their American lawyers that included the following sentence: "It is unfortunate that Flagship turned down additional investments HanbitSoft offered to make that would have allowed it to keep its doors open."
As also referenced in the legal release, HanbitSoft hopes to independently continue development of Mythos, to which it owns the rights thanks to a loan agreement enacted with Flagship. Comerica now owns the Hellgate: London rights through a similar loan agreement, and will likely continue Asian development with HanbitSoft. As for English-language releases of the two games, it is possible that the Asian companies would continue development, though in the case of Hellgate: London it is unlikely (Mythos has a far better business model and is attracting extremely positive press). Alternatively, the rights may be sold to Electronic Arts or other interested parties.
In summary, Flagship's well is dry, all intellectual property has been lost, all staff fired, and the studio closed. It truly is the end of the line.
Friday, July 11, 2008
Activision and Vivendi (who owns the rights of the games published by Blizzard) merged believing that combining the two can dominate the gaming market. Details after the jump
July 10, 2008 -- Paris, France and Santa Monica, CA – Vivendi (Euronext Paris: VIV) and Activision, Inc. (Nasdaq: ATVI) today announced the completion of the transaction announced on December 2, 2007 to create Activision Blizzard, as the world's most profitable pure-play online and console game publisher. Activision Blizzard was formed by combining Activision, one of the world's leading independent publishers of interactive entertainment, and Vivendi Games, Vivendi's interactive entertainment business, which includes Blizzard Entertainment's® World of Warcraft®, the world's #1 subscription-based massively multiplayer online role-playing game. Activision Blizzard will continue to operate as a public company traded on Nasdaq under the ticker ATVI.
Jean Bernard Levy, CEO of Vivendi, said: "We have created the world leader in online and console games with this transaction and the combined strengths of the two businesses offer immense growth potential. I am also very confident that, with the new leadership team in place, the new entity is perfectly positioned to take advantage of these rapidly developing markets across the globe."
René Pénisson, Chairman of Activision Blizzard, added: "We are delighted that the merger has been completed. We are very excited about the opportunity for Activision Blizzard to create a broader entertainment software platform. We are leaders across North America and Europe and are creating a substantial footprint in the rapidly growing Asian market. We are determined to ‘think big'!"
"The completion of this transaction marks the beginning of an important new chapter in the history of interactive entertainment," said Robert Kotick, President and Chief Executive Officer of Activision Blizzard. "By combining leaders in mass-market entertainment and subscription-based online games, Activision Blizzard has leading market positions across all categories of the rapidly growing interactive entertainment software industry. With more than 10.7 million subscribers on World of Warcraft, and with tens of millions of people playing Guitar Hero, Activision Blizzard's games are transcending the traditional stereotypes and are more popular as a form of entertainment than ever before. We look forward to building upon our brands to create value for our shareholders, customers and consumers."
"From the beginning, our goal has been to make the best games in the world, and this transaction strengthens our ability to do just that," said Mike Morhaime, Blizzard Entertainment cofounder and Chief Executive Officer. "As part of Activision Blizzard we'll have the reach and resources to share our games with an even wider audience - -while maintaining the same approach as always to providing high-quality entertainment and services to our players."
In addition to World of Warcraft, the #1 subscription-based massively multiplayer online role-playing game, the transaction brings together some of the world's leading interactive entertainment franchises including Guitar Hero®, the #1 family entertainment and #1 music-based franchise; Call of Duty®, the #1 first-person action franchise; Tony Hawk, the #1 action sports franchise; Spider-Man, the #1 Super Hero franchise; Cabela's®, the #1 sports hunting franchise; and two of the top-ten kids movie-based franchises, Shrek and Madagascar™, for calendar year 2005 through 2007 according to the NPD Group, Chart Track and The GFK Group.
The transaction was approved by Activision's stockholders at a special stockholder meeting on July 8, 2008 and closed on July 9, 2008.
Visit their site for details
Tuesday, July 08, 2008
Who would think a company like Square Enix develop a game exclusively for Apple's iPod? Yes you read it right! Details after the jump!
Square Enix has a surprise RPG for the handheld gamer. No, it's not on the PSP or DS. Song Summoner: The Unsung Heroes is an iPod exclusive RPG with a rather unique twist. You'll be able to transform your music collection into "Tune Troopers" that you can use in battle. Even cooler: you'll be able to level up your "Tune Troopers" simply by listening to the same song you created them on your iPod. You'll need the help of all your best MP3s, as you fight the Mechanical Militia and save your brother.
The iTunes download, available today, will retail for $4.99. The game will be controlled exclusively through the iPod click wheel and will be compatible with iPod nano with video, iPod classic and fifth generation iPod